Thursday, 25 July 2013


Tuesday, June 14, 2011

Red Faction

Red Faction: Armageddon review

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The very first objective you get in Red Faction: Armageddon captures what it’s all about: “Destroy the wall.”
Gripping the shaft of my mighty, gyroscopically enhanced hammer, I swing at the barrier. CRACK! The force of impact with steel-reinforced concrete reverberates through my character’s body. THUD! Chunks of rebar-entangled concrete fill the air as a 50-foot-long, three-foot-thick barrier dynamically collapses, with chunks sailing into the rear supports of a guard tower behind it. The dust settles to the dull moan of stressed metal as I approach the tower, knowing what’s about to happen. A sound like rolling boulders fills the air, and 10 tons of concrete and twisted metal lands at my feet. Total destruction. Absolute power.
RFA has a destruction engine like you wouldn’t believe (unless you’ve played Red Faction: Guerilla). Anything that’s not terrain—barracks, bridges, people—is all fair game to be bludgeoned, blasted, or concussed into rubble. In an engagement with a band of crazed cultists in the opening battle, a rocket trail reveals two hostiles firing from cover. I’ve got several options available: open fire directly with my assault rifle, collapse a tower on their heads, or flank them by bashing in the side wall of their firing position with my hammer. I’m a sucker for that hammer, and in seconds tenderized cultist meat spatters the remaining walls and ceiling. The open environment provides innumerable creative combat opportunities—it’s an empowering sensation that too few games offer.
The punishment for your halitosis is death.
RFA’s biggest limitation is that, 30 minutes in, its forgettable sci-fi story moves most of the action into a network of tunnels. The machine that terraformed Mars’ atmosphere has been destroyed by a cult leader, driving the populous underground—where they’re attacked by a swarm of Martian bugs. At least it’s reasonably well voice-acted and never really descends into schlock in its search for reasons for the bald hero, Darius Mason, to break many, many things.
Except for a few instances (such as a firefight with aliens on a three-story underground scaffold), that creative combat of the opening level is lost, and gives way to a feeling of playing as the unstoppable boulder chasing Indiana Jones down the tunnel in Raiders of the Lost Ark. For the rest of the game, you’re moving forward from chamber to chamber, connected by dark, narrow tunnels, and fighting aliens that jump from ceiling to floor to wall faster than a pack of third graders on Pixy Stix. The change of venue isn’t necessarily less fun, but the combat becomes something less thoughtful.
There’s simply less to destroy in these tunnels than there is on the surface. The awesome explosive weapons I pick up on my journey, such as the Singularity Gun and Plasma Cannon, just aren’t very effective against enemies that don’t stand still. Don’t get me wrong—disintegrating aliens with a Nano Rifle is always a good time, but the particular combat situations that RFA’s tunnels and bugs create are so perfectly tuned for one particular weapon that it rarely makes sense to use anything else.
The real star of RFA is the Magnet Gun. Much like Half-Life 2’s Gravity Gun, the Mag Gun is inventive and kinetic in a way that you won’t want to use any other weapon. Its first shot fires an orange magnet tag on any destructible surface (or enemy), and the second affixes a blue magnet tag on any other. Once both are placed, the blue tag rips whatever it’s attached to (say, a 20-foot-tall explosive canister) off of its moorings and tries to unite it with whatever the orange tag is on, such as the alien across the room. Because you’re often in a corridor, enemies can only come from so many directions, making it easy to nab baddies one by one and splat them into stalactites at the other end of the corridor. It has unlimited ammo, and it’s so powerful that I found myself going entire levels, sometimes more than an hour, without equipping another weapon.
The Mag Gun is basically a futuristic flyswatter.
Unlike the Gravity Gun, though, this weapon isn’t presented with a lot of interesting challenges. You never have to think differently about how it works—it’s always either launch the enemy into something or smack things into the enemy. RFA’s physics and destruction are by far its strongest features, but its potential feels wasted on the simple level design.
With all the destruction, inevitably a staircase or catwalk that you didn’t mean to destroy will explode. That’s where the Nano Forge kicks in—it can instantly repair virtually anything man-made with the push of a button. It’s a magic undo button that makes no sense, but it’s a clever way of preventing players from breaking the levels permanently, and handy for reconstructing cover in battle. Collecting salvage from broken objects allows you to upgrade the Forge, buffing your health or weapons, as well as unlocking new abilities.
There’re also vehicle sections to vary the pace. The four mechs Mason can pilot come in varying degrees of fantastic, but my favorite has got to be the Mantis—it’s a spider-legged robot that spits plasma rockets and a great super-heating laser that burns its targets as you sweep it over the battlefield, followed by a spectacular linear explosion of everything the laser touched. The delay between pulling the trigger and watching your target explode is just long enough to make you feel like a sun god, so large and far away that it takes a few seconds for the ants beneath you to suffer your wrath.
What could be better than a pink explosion?
Just like the on-foot sections, however, vehicle sections funnel you through tight corridors. At one point I tromped through a subterranean studio apartment complex in a one-ton exoskeleton, and the only means of maneuverability was smashing through walls and ceilings. Yeah, that’s fun, but in a simple sort of way. I’m not playing cat-and-mouse with another mech, or even trying too hard to avoid damage.
If the campaign is an over-seasoned meat sauce, then the co-op multiplayer is a deep-fried buffalo—and man, it’s one tasty buffalo. The survival-style multiplayer has you and up to three friends battling waves of aliens and/or defending an objective. You’re still mostly fighting in confined spaces, often with the magnet gun, but now there are four of you. Boulders, columns, and baddies are flying all over the place, and your Nano Forge’s long-distance repair ability makes it easy to protect your objective as long as you’re still standing. It’s social mayhem that feels great, and it leads to all kinds of experimentation like Mag-Gunning one object in multiple directions.
There’s also the single-player Ruin Mode, a highly satisfying free-form destruction playground time trial that pits your arsenal against a ton of buildings. A leaderboard keeps you from feeling lonesome, and the grandeur of taking down sky-scraping structures in some of the outdoor maps is something sorely missed in the subterranean campaign.
It’s not really the lack of open spaces that holds Red Faction: Armageddon back, though. It’s a lack of player engagement. Eventually, even with a godlike weapon, combat feels empty—a bag of pyrotechnic fun without much creative spark. Still, demolishing Mars leaves me filled with an incredible sense of dominion over my environment, and I can’t help but wonder: why doesn’t every game use this technology?

Wednesday, 5 September 2012


HULK The Incredible RIP









Installation
1.Unrar and double click setup.bat
2.Play game with Hulk.exe
3. PASTE "xinput1_3.dll" in windows system directory..
4. Enjoy Gaming!

Minimum System Requirements

OS: Windows 2000/XP/Vista
Processor: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2000+
Memory: 512 Mb
Hard Drive: 1.8 Gb free
Video Memory: 128 Mb
Video Card: nVidia GeForce FX 5600 / ATI Radeon 9600
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive 8x

Link
via Indowebster (234mb)
Download HULK The Incredible RIP

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Final Fantasy XIV (2010/ENG)

Year of release: July 10, 2010
Genre: MMORPG
Developer: Square enix
Publisher: Square enix
Platform: PC
Publication Type: Beta
Language: English
Language voice set:: English
Tablet: Not required

Recommended System Requirements:

Operating SystemMicrosoft � Windows � XP/Vista/7;
Processor: Intel Core 2 Duo (2 GHz) or AMD Athlon X2 (2 GHz);
Memory: 1 GB (XP) / 2 GB (Vista)
Video card: GeForce 9600 series or ATI Radeon HD 2900 series;
HDD Free space: 6,5 GB

Description:

Square Enix announced that today, July 10, will start closed beta testing PC-version of the draft Final Fantasy XIV. Participate could only those who place an order and received podtverzhdenie.Reliz games on the PC is scheduled for 30 September this year. But the PS3 game will be only next March because of technical difficulties encountered in its development.

Final Fantasy XIV-an online game in the universe of Final Fantasy. The atmosphere of the Middle Ages, originating in 11 of the series, will give way to "high fantasy". In the world of the 14th "Final Fantasy" will be much more technology around the world will become more modern, and race, though, and will remain similar to their predecessors, is also evolving. Developers Final Fantasy XIV going to completely abandon the flow of characters in the conventional sense.
In the game there will be no levels or experience points! Developers motivated by the fact that their project will never be as important plot element, and therefore it is necessary that a novice could, at least theoretically, go directly to any quest. However, just abandon the principles of growth and development of characters, developers Final Fantasy XIV is also not collected. According to them, players will gain experience "unnoticed", which will facilitate a unique new system.

Screenshot:




 Download Final Fantasy XIV PC Game (fileserve @400MB):

Part 1: http://www.fileserve.com/file/tqcqdKB
Part 2: http://www.fileserve.com/file/QRDbcGn
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Part 12: http://www.fileserve.com/file/HT9YrCt
Part 13: http://www.fileserve.com/file/6perNuR
Part 14: http://www.fileserve.com/file/dRvZCbW

Pass: Gamerokr.CoM

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 Act of War: High Treason - PC Games free download gratis

Genre: 

Publisher: Atari
Developer: Eugen Systems
Release Date: May 31, 2006
Exclusively on: PC
T for Teen: Language, Violence


The expansion pack to the near-future, geopolitical techno-thriller RTS. Features significantly improved physics and graphic technology, fully customizable multiplayer games, mercenary units, improved control system, new units, revised aircraft and artillery, an entirely new campaign set in a new real-world location, new maps, and additional multiplayer enhancements.

This entry in the franchise was released as a stand-alone package in North America for fans of the original, but in the rest of the world, it used a standard expansion set-up that required the original to operate.

Features :

  • New maps; A variety of new missions; Customization options; Multiplayer modes.
Minimum System Requirements
  • OS: Windows 2000/XP
  • Processor: Pentium 4 @ 1.5 GHz
  • Memory: 256 MB
  • Video Memory: 64 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0b
  • Keyboard & Mouse
  • DVD Rom Drive (2X)
Recommended System Requirements
  • OS: Windows 2000/XP
  • Processor: Pentium 4 @ 2.5 GHz
  • Memory: 512 MB
  • Video Memory: 128 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0b
  • Keyboard & Mouse
  • DVD Rom Drive (2X)


Download
IDWS Link
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Password : hendra:onion-86:

 Act Of War Direct Action - PC Games free download gratis

Genre: Real-Time Strategy
Publisher: Atari
Developer: Eugen Systems
Release Date: March 15, 2005
Exclusively on: PC
T for Teen: Blood, Language, Violence


The world has changed. A crippling energy crisis has forced gas prices past $7 a gallon and sent the American economy into a frightening tailspin. Terrorist factions have taken advantage of this severe instability, striking the nation regularly without warning. Fallout from this collapse has been devastating. The U.S. and the world are experiencing unprecedented disorder. Through this techno-thriller story constructed by military expert and author Dale Brown, this real-time strategy experience puts players squarely in control of counterterrorist forces to defend cities of the world. As commander of a newly formed anti-terror military unit known as the Talon Task Force, players will need to recruit combat units, develop technologies, manage finite resources, and deploy their forces against a cunning and ruthless terror network.

Features :
  • Ultra-Realistic Modern Military Warfare - Command today's armies in tomorrow's war, a conflict of catastrophic proportions.
  • Chilling Storyline - Control events within a story of worldwide danger and espionage, written by bestselling techno-thriller author, Dale Brown.
  • Powerhouse Media Convergence - Witness an overwhelming combination of live-action film footage, video FX, Dolby Digital sound and phenomenal graphics.
Minimum Requirements
  • Pentium 4 1.5 GHz or equivalent
  • 256 MB RAM
  • 6BG free hard drive space
  • 2x DVD-ROM
  • 64 MB Hardware T&L compatible video card
  • DirectX 9 compatible sound card
  • Broadband Internet connection for online play


Download
IDWS Link

DVD 1

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DVD 2
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Area 51 RIP - PC Games  free download gratis

Genre: First-Person Shooter
Publisher: Midway Games
Developer: Midway Studios -- Austin
Release Date: June 06, 2005
Also on: PS2, Xbox
M for Mature: Realistic Violence


The AREA 51 series first began as a light gun-based arcade shooter game, and now Midway has brought the series to the Pc Games as a first person shooter along the lines of HALO and DOOM. The game revolves around HAZMAT operative Ethan Cole, who has been summoned to Area 51 to discover the source of a deadly virile outbreak. He soon discovers that the staff of the secret alien research base has mutated into deadly, dangerous enemies. Even worse, Ethan himself quickly becomes infected. While the game is a fairly straight-forward first person shooter involving blasting everything that moves while searching for keys, secret codes, and other clues, it does have some interesting twists. Once Ethan becomes infected with the virus, he gains the ability to mutate into a stronger form complete with two ranged attacks. The visuals also change, taking on an almost infra-red interface. Once the single-player missions are finished, AREA 51 offers gamers a multiplayer mode that accommodates up to 16 players. Several different options are available, including deathmatch, capture the flag, and infection, in which players can play as mutants and attempt to infect the human players. There are also unlockable secrets that can be found by scanning objects, , computer workstations, and corpses. While AREA 51 has been absent from the arcade for awhile, first person shooter fans will immediately latch on to its Pc Games version. Fans of THE X-FILES should also check it out to hear star David Duchovny voice Ethan Cole.

Features :
  • Extensive Single-Player Campaign – Battle through corridors of Area 51 and attempt to discover the secrets of an extraterrestrial menace before it is too late.
  • Story-Driven Epic Adventure – Engage in an epic adventure through eight massive sections of a secretive complex.
  • Fearsome Weaponry – Equip yourself with more than 15 types of human and alien weapons and other equipment as you explore dark corridors of the secret base.
  • Alien Menace – Battle fierce, horrific creatures designed by Stan Winston Studios, famed creature designer for such films as “Aliens”, “Jurassic Park” and “Predator”.
  • Government Conspiracies – Explore and discover a multitude of secret items and areas, including the real answers behind such conspiracy theories.
  • Online Combat – Battle online where you can easily access the many systems allowing you to find your friends and set up your own matches.
Minimum Requirements
  • 1.4GHz P4 or equivalent
  • 256MB RAM
  • 64MB 3D card
  • 3.0GB hard drive space
Recommended Requirements
  • 2.0GHz P4 or equivalent
  • 512MB RAM
  • 128MB 3D card

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